16 September 2010

Konceptna kuhinja Wodwa

PDF in English about this concept kitchen with more details: download (1.7 MB)

UPDATE: Electrolux has patented this kitchen concept :)

V današnjem  načinu gradnje stebri prevzemajo nosilno vlogo v stavbi. Ker imajo stene zgolj še ločevalno funkcijo, je mogoče v njih skriti celotno kuhinjo in uporabiti prostor za druge namene.


Wodwa je koncept polno opremljene ekološke kuhinje, katero je mogoče v celoti skriti v steno.

Koncept stene Wodwa vsebuje glavni modul s pomivalnim strojem, hladilnikom, pečico, prostorom za shranjevanje, indukcijsko kuhalno ploščo in pomivalnim koritom s fleksibilno armaturo. Zraven glavnega modula vsebuje še mizo, stole, ogrevane in hlajene prostore za shranjevanje, sistem za avtomatsko reciklažo in aeroponični vrt.


Hladilnik hladi z zvočnim pogonom, večina vode se reciklira s pomočjo povratne osmoze, pomivalni stroj s paro pomiva in dezinficira z nano plastjo prevlečeno posodo, koš za smeti pa s senzorjem zazna vrsto smeti in jih temu primerno razvrsti. Računalnik nadzira rast rastlin v aeroponičnem vrtu, svetlobo pa rastline dobijo od zunaj, skozi optične kable.


Koncept je v celoti prilagodljiv uporabniku, saj površine prevlečene z elektronskim papirjem spreminjajo barvo. Oprema prostora pa se razporeja samodejno glede na uporabo in čas dneva. Glavni materiali koncepta Wodwa so les iz lokalnih dreves, biorazgradljivi polimeri in aluminij.






02 September 2010

The face of the camera

I finally finished writing my thesis, so I had some spare time to finish the 3D model and make a few renders. What do you think?










25 August 2010

First results from prototype testing

Hello there!
I had no time to write my blog (not that anyone would read it), because I had to write my thesis first. And I can assure you that this is the last time I am writing a Bachelor Thesis ;)

Now to the results of the first 12 tests [drumroll]. Although the prototype is still in an early stage, it is already  better then both contestants. I expected it to be better then the button interface (Canon), but I never expected that it would be better then the touchscreen interface (Sony). And rest assured that I did everything I could to make the testing objective and unbiased. So, the results are solid.

So much for now. I will present all the data in more detail some time next month. Until then, have fun!

19 July 2010

Častim pijačo!

Prototip je končan! Zdaj pa je napočil trenutek, ko bi rabil nekaj pridnih prostovoljcev, ki bi se malo poigrali s prototipom in povedali svoje mnenje. Tehnološka nadarjenost ni pomembna, saj so digitalni fotoaparati namenjeni vsem. Testiranje bo mogoče v severno-vzhodni Sloveniji, avgusta pa tudi v Ljubljani.

Če koga ni prepričala pijača, ga bo sigurno ta video:


Prosim delite ta video naprej prijateljem, znancem, domačim živalim, da bom častil čim več pijač in na koncu imel zelo veliko dobrih rezultatov. Če nimate druge možnosti, me lahko kontaktirate na newcameraui@gmail.com.

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04 July 2010

Running low on time, money and motivation

Since my last post I have been manly programming. Although the project is progressing nicely, it is by far not as fast as I expected. I have now exactly 2 months left to turn in the complete thesis and haven't written a word yet. So I still have to write the whole damn thing, do the complete UI comparison testing and write 20% of the code. And as far as motivation goes I am now at a all time low, because I am getting sick and tired of working on the same project.

With the last money I had left, I bought two cameras for UI comparison testing. A used Sony Cyber-shot DSC-T50 with a touchscreen UI and a new Canon Powershot A490 with a standard UI. Sadly I could not afford a Sony with a newer touchscreen interface, so this one will have to do the job. Here is a picture of all the cameras:


Because I have no money and no time to spare, I will also have to leave out all the summer festival. I already missed Nova Rock and will miss Metal Camp and Sziget. And all this isn't actually boosting my motivation...

By the way, I am planing to do 50 UI comparison tests and for this I will need 50 people. So please contact me, if you are interested. One test should probably take around 20 minutes.

P.S: If someone knows where I could get some fine electronics soldered here in Pomurje, please let me know. This is the last thing I need to do to finish the prototype. [Done.]

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15 June 2010

Progress... at last

This time I will let the video do the talking:


Its still a bit buggy and the cables are too short, but it works :)

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01 June 2010

Pushing Catalyst to the limits

This is what I was able to create with Catalyst before it's stupidity started kicking in. And I must say it kicks in pretty soon and pretty often or every time you want to do something out of the ordinary. Another nice feature would be a "stop helping me" button, because it stands in your way when its trying to help you. I don't know why its impossible to to choose actions to any state from any state. Sometimes it doesn't even give you the same options in the "go to state" and "when in state" (WTF?).  Most of the time I was trying to hack my way around it's limitations, that and the exponentially growing complexity are the reasons why my mock-up isn't fully functional. And of course there are times when Catalyst starts doing what it wants and you have to euthanize it...
What I would like to have is as crossover between the original Flash and Flash Catalyst. This way I could have AS programing capabilities combined with all this cool and simple to create smooth animations. Flowcharts of interactions would also be nice, because you can quickly lose track of actions with growing complexity.

Flash Catalyst is currently in the state of a child with a missing leg - alive but not fully functional.


By the way, sorry for the inconsistency in size in my interaction mock-up (at first I had no intention to connect all the different states).  In case you missed the link to it, here it is again: http://skrci.me/cameraui. One more thing; orange triangles or arrows represent the scroll (tap drag) function in the final interaction prototype, that I was unable to create in Catalyst. The "review" section is loading for quite some time, because Catalyst doesn't resize images when exporting for web (and switching back to menu and photo modes doesn't work, you have to use the browser back arrow).

I am still looking for a C++ programmer and I have to make a correction about my previous post. I don't need drivers, only a small program that turns absolute mode on and I can already provide example programs and code.

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